The turn-based strategy genre, while popular, never quite conquered the world – ironic, since world-conquering is usually the object of the game. Skulls of the Shogun is a good example of how it should look and play. The set-up, with shades of Kurusawa and Bergman, is amusing.
General Akamoto finds himself in the afterlife, having been mysteriously killed. Instead of joining the queue to paradise (“Approximate wait time – 512 years”) the ghostly general wages war in order to find out what happened.
This leads to skirmishes between Akamoto’s growing army and a variety of enemies. The animation is cute and clear and the learning curve organic.
![Skulls of the Shogun](https://www.irishtimes.com/resizer/v2/SRF5GNPK6UKDS2C2IWVTUF457M.jpg?auth=4afe7a4d4d57055f18b297625da642773dae58eba9d8159315e449518ae9f2cd&width=800&height=457)
There are many ways to win a battle, with just the right amount of dilemmas – should I recruit more archers or cavalry? Should I use my turn to gather power-ups or attack the enemy? The humour and samurai references are the icing on the bloody cake.